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UnderPressure - Rigged and Textured Game Characters

For our final game project "UnderPressure" my main task was to model, texture and rig our three Game Characters, the Mechanic, Navigator and Scientist. During this semester project I specifically wanted to learn humanoid Character Art, from Sculpting, over UV Unwrapping and Re-Topology to Rigging.
For this project I additionally worked out a re-targeting workflow in Maya that allowed us to simply animate one of the characters and transfer that animation onto the other two. Among some other advantages, this workflow essentially lead to a higher level of control over the re-targeting process and enabled us to overwork the animations if needed, compared to re-targeting in-engine (Unity) directly.

Concepts vs. Models
(Concepts by Aaliyah Schäfer, Additional Assets by Felina Westrich)

Concepts vs. Models
(Concepts by Aaliyah Schäfer, Additional Assets by Felina Westrich)

Lowpoly Turnaround - Mechanic

Lowpoly Turnaround - Mechanic

Lowpoly Turnaround - Navigator

Lowpoly Turnaround - Navigator

Lowpoly Turnaround - Scientist

Lowpoly Turnaround - Scientist

Wireframe

Highpoly

Textures (Metallic-Roughness, Normal, Albedo)

Character Rigs

Game Trailer