Next to the Rigged Character Models I was also responsible for their Face Shaders and all other VFX in our game "UnderPressure". For the Character's Faces I setup two Sahders: One for the screen-like, emissive Background which changes the color, flickering speed, etc. based on the Player's Status, and the Second one for the animatable 2D Eyes of the Characters. All showcased VFX were done with Unity's VFX Graph, except for the Welding Effect which uses the old Shuriken System.
Shaders for the Character's screen-like Faces and Eye Animation
(Eyes Textures by Aaliyah Schäfer)
Material Variants for different Player Statuses
(Eyes Textures by Aaliyah Schäfer)
Screen Effects for different Player Statuses
Additional Shaders
VFX - Interactable Props
VFX - Submarine Events
VFX - Environment (Decorative)