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UnderPressure - VFX

Next to the Rigged Character Models I was also responsible for their Face Shaders and all other VFX in our game "UnderPressure". For the Character's Faces I setup two Sahders: One for the screen-like, emissive Background which changes the color, flickering speed, etc. based on the Player's Status, and the Second one for the animatable 2D Eyes of the Characters. All showcased VFX were done with Unity's VFX Graph, except for the Welding Effect which uses the old Shuriken System.

Shaders for the Character's screen-like Faces and Eye Animation
(Eyes Textures by Aaliyah Schäfer)

Node Graph and Material Properties - Emissive Face Background

Node Graph and Material Properties - Emissive Face Background

Node Graph and Material Properties - 2D Facial Animation

Node Graph and Material Properties - 2D Facial Animation

Material Variants for different Player Statuses
(Eyes Textures by Aaliyah Schäfer)

Screen Effects for different Player Statuses

Node Graph and Material Properties - Player Status Screen Effect

Node Graph and Material Properties - Player Status Screen Effect

Additional Shaders

VFX - Interactable Props

VFX - Submarine Events

VFX - Environment (Decorative)