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Bird Watch - Rigged and Textured Bird Models

During our semester's game project "Bird Watch" my tasks included the modelling and rigging of four different birds: the Fruit Blobber, Mossbackgrounder, Voidwing and Floral Hummer. My personal goal of this project was to learn how to model and rig birds, as well as learning texturing in Substance Painter.

Concept vs. Model
(All Concepts except for bottom left made by Saskia Hirschmann)

Concept vs. Model
(All Concepts except for bottom left made by Saskia Hirschmann)

Lowpoly Turnaround - Fruit Blobber

Lowpoly Turnaround - Mossback Grounder

Lowpoly Turnaround - Mossback Grounder

Lowpoly Turnaround - Voidwing

Lowpoly Turnaround - Voidwing

Lowpoly Turnaround - Floral Hummer

Lowpoly Turnaround - Floral Hummer

Wireframe

Wireframe

Highpoly

Highpoly

Textures Fruit Blobber and Floral Hummer (Albedo and Roughness)

Textures Voidwing (Albedo, Roughness, Normal and Emission) and Mossback Grounder (Albedo, Roughness and Normal)

Bird Rigs (Joints & Controls)

Rig Demo

Animations - Flying, Idle, Eating, Sleeping, Hopping

Game Trailer