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Axolotl Short Animation

This short animation was a Uni project of last semester, teaching us all steps from sculpting a character to setting up a 3-point lighting in realtime. It covered the tasks of creating performant topology and setting up a rig including FK and IK mechanics.

UV mapping, texturing and animating were not of focus in this specific project.

Realtime rendered short animation

Sculpted in Blender, Re-Topologized in Maya

Joint and Animation Control Setup in Maya

Joint and Animation Control Setup in Maya

IK and FK Rig demo

Animated in Maya

Environment Renders in Blender
Realtime indirectional Light Setup with Light Probes

Environment Renders in Blender
Realtime indirectional Light Setup with Light Probes

Final Product