This short animation was a Uni project of last semester, teaching us all steps from sculpting a character to setting up a 3-point lighting in realtime. It covered the tasks of creating performant topology and setting up a rig including FK and IK mechanics.
UV mapping, texturing and animating were not of focus in this specific project.
Realtime rendered short animation
Sculpted in Blender, Re-Topologized in Maya
IK and FK Rig demo
Animated in Maya
Final Product